[2007] Your Destiny: Dynamic Interactive Installation for Digital Gesamtkunstwerk(Total Work of Art)

Jieun Kwon, Yuncheol Baek (2007). Graphite2007. 5th International Conference on Computer Graphics and Interactive Techniques.

Keyword
Gesamtkunstwer(Total work of art), Interactive installation, Background subtraction algorithm

Abstract
The emergence of digital Gesamtkunstwerk as a movement has been precipitated by an interactive installation. The goal of this paper is to research technology and to implement real-time interactive media with applied our project “Your Destiny.” In this paper we will discuss the possibilities and advantages of using the background subtraction algorithm to create a dynamic interactive installation and points of issue that there are limitations and considerations to create a digital total work of art.

 

 

[2007] 일렉트로닉 설치 미술에서 관객 참여를 위한 바디 인터렉션

권지은(Jieun Kwon).  [2007]. 기초조형학 연구 Vol.8 No.4 61-67(7쪽). 한국기초조형학회(Korean Society of Basic Design & Art)

keyword
바디 인터렉션, 인터렉티브 인스톨레이션, body interaction interactive installaion

Abstract
최근 일렉트로닉 설치 미술은 관객의 참여를 이끌어내기 위하여 역동적이면서 인터렉티브하게 변하고 있다. 특히, 바디 인터레션은 정적이고 수동적인 아트 이상으로 유동적이고, 총체적이면서 역동적이다. 본 논문은 새로운 예술 형식인 일렉트로닉 인터렉티브 설치미술과 관객과의 바디 인터렉션 관계에 대해 초점을 두고 있다. 우선, 관객과 일렉트로닉 설치 미술과의 일반적인 관계를 조명하여 인터렉션의 요소와 종류를 분류한다. 둘째, 바디 인터렉션을 잘 표현하고 있는 작품의 사례를 살펴보고 인터렉션의 과정을 분석한다. 셋째, 이러한 사례들을 통해 보여 지는 인터렉션 기술과 방법을 논한다. 기본 알고리즘과 프로그래밍 기수를 통한 인터렉션 과정을 정리하고 물리적 주변 환경을 고려한 관객의 참여 유도 방법을 제안한다. 마지막으로 이러한 분석과기술적 방법을 통해 바디 인터렉션의 가능성과 장점을 제한할 뿐만 아니라 한계점과 고려해야 할 사항을 짚어 바디 인터렉션을 인터렉티브 설치 미술에서 구현하고자 하는 예술가와 디자이너에게 도움이 되고자 한다. 이를 바탕으로 더 효과적이면서 정확한 바디 인터렉션으로 관객의 참여를 적극적으로 활용 할 수 있는 방법을 연구가 필요할 것이다.

Recently, installation works have become extremely dynamic and interactive to invite audiences participation. Especially full-body interaction allows different forms of navigation assembling, of contributing to an artwork that go beyond static and passive performances. This paper focuses on the full-body interaction of audiences on new art forms and the enhanced participatory of audiences. The electronic interaction makes the role of the audiences expand and provides viewers active experiences. The first part of this paper presents the factors and types of the audience to take part in the interaction. Secondly, good examples of the ways in which body interaction has been implemented in electronic installation applications are introduced. This presentation of the examples shows the process of the interaction and the technology for the environments that body interactive installation needs. The third part of this article describes main techniques of the interactive system used in the example projects: basic algorithm, sensors, programming and physical circumstance will be discussed. Finally, I will suggest capabilities and advantages of body interaction. Furthermore, limitations and disadvantages of this interaction will be mentioned that will help a designer or an artist in their considerations in interactive installation with body interaction.

 

 

[2007] Real-time Interactive Media Design with Camera Motion Tracking

Jieun Kwon, Yuncheol Baek (2007). International Association of Societies of Design Research, Hongkong Polytechnic University.

Keyword
Interactive design, Interactive installation, camera motion tracking, computer vision

Abstract
Interactivity using camera motion tracking is increasingly an active, effective and even entertaining way for users who use digital communication such as motion picture, internet and games in a multimedia era. The goal of this paper is to research the technology and to implement real-time interactive media with camera motion tracking and to apply this to design communication. In this paper we discuss the possibilities and advantages of using computer vision and the limitations and points of issue that the algorithm of camera motion tracking has still in various design fields.