Jieun Kwon, Ken Nah. (2014). Journal of the Ergonomics Society of Korea.
Interactive Space, Motion Analysis, User Behavior, Participation
Objective: The goal of this research is to develop new user behavior model using user motion analysis with microscopic perspective for attracting user”s participation in interactive space.
Background: The interactive space is “human”s place”, which is made up of complex elements of digital virtual space and traditional analog and physical environment based on human-computer interaction system. Human behavior has changed in it at the same time. If the user couldn”t make participation in interaction, the purpose of the system is not met, which reduces its effect. Therefore, we need to focus on interactive space that is potential future direction from a new point of view.
Method: For this research, we would discuss and study fields of interactive space; (1) finding definition of interactive space and studying background of theory about it. (2) providing base of user behavior model with study of user”s context that is to be user information and motion. (3) examining user motion, classify basic motion type and making user participation behavior model in phases.
Results: Through this process, user”s basic twenty motions which are systematized are taken as a standard for analysis of interaction process and participation in interactive space. Then, ‘NK-I5 (I Five)” model is developed for user participation types in interactive space. There are five phases of user participation behavior: Imperception, Interest, Involvement, Immersion, and Influence. In this analysis, three indicators which are time, motion types, and user relationship are found to be related to participation.
Conclusion: The capabilities and limitation of this research is discussed to attract user participation. This paper focuses especially on contribution of design to lead user”s participation in interactive system and expectation to help adapt to user centered design of various interactive space with new aspect of user behavior research.
Application: The results of the ‘NK-I5 (I Five)” model might help to realize successful interactive space based on user centered design.